Action Figure Appreciation: Dreadnok Torch (1986)

For this second entry into the Action Figure Appreciation files, I’ve chosen to highlight a figure from the G.I. Joe: A Real American hero line. G.I. Joe always was, and probably always will be my favorite action figure line. Hell, not just action figures…probably of any toy line. My older brother had a few Joes, but wouldn’t let me play with them. All I could do was sit and watch him play with them and drool with envy. But once I got my own Joe and Cobra figures, the battle started raging and has never stopped.

I was one of the lucky kids who had a LOT of G.I. Joe stuff through the years. Not as much as my friend Aaron, but still more than most kids I knew. While I loved them all, the Cobra side of things seems to contain more of my favorite figures than the Joe side. And within the ranks of Cobra, the Dreadnoks were my favorites.

Their antics on the cartoon was always one of the highlights of any episode they were in. Besides the “Dreadnok” aspect, Zaartan was a figure I really wanted due to the color-change and costume features. And while having Zartan was pretty cool, I instantly wanted his Dreadnok lackeys as part of my collection. For some reason, while off on a trip with my Dad, my brother brought me home Torch, Ripper, and Buzzer to go along with the Zartan that I already had. I’m sure my Dad was actually behind it, but it was a cool gesture on my brother’s part anyway.

Maybe my Dad saw in the Dreadnoks one of the things I saw in them…that they looked and acted like my uncles…Dad’s brothers. But he wouldn’t have known of their antics or attitudes having not watched the cartoon with me. Ol’ Torch here in particular looks like my uncle Randy. And was crazy like Randy now that I think about it.

But as for the figure itself, it’s hard not to love him since he sports shaggy hair, a bandana, and shades. A look that I myself have been known to sport from time to time. Hell, I even sported the same facial hair for a while back about ten years ago. Maybe this is where my inspiration came from, I don’t know. Add in the fact that he carries a flame thrower and isn’t afraid to use it doesn’t hurt his case either.

I thought everything about the Dreadnok figures was cool, and Torch always ended up playing the role of second-in-command of the Dreadnoks behind Zartan in my world. While the others all had to pile into the Thunder Machine, Torch always had the distinction of riding solo on the Cobra Ferret.

This Torch figure got more playtime than most figures in my collection at the time and has earned his featured spot in this Action Figure Appreciation post.

The Summer of Thunder at Hardee’s

Days of Thunder hit theaters in 1990, and I was all in on it. All in except for actually going to see the movie itself in the theater. Back then, it was rare to convince my folks to go to a theater to catch a movie, so I usually had to live vicariously through whatever promotional tie-in merchandise was available when new movies came out. That task was made more difficult by the fact that a lot of my friends at school were getting to go to the movies on a regular basis to see whatever the hot new thing was, and I just had to stand around and listen to them talk about how awesome it was, and Days of Thunder sure sounded exciting.

Sure I had seen the trailers for it during television commercial breaks, and I have some faint memories of reading about it in a magazine. Maybe something like an issue of Cinescape, or maybe there was a special one-shot magazine released for it or something. I don’t know, but either way, I knew what the movie was even before my friends were describing all the details to me.

But anyway, Hardee’s rolled out these Thunder Racer cars, and I really wanted them. First, they were tied to a hot new movie that I wanted to see. Second, they were 1/64 scale die-cast cars and I was already a lover of both Hot Wheels and Matchbox cars and had quite the growing collection. And third, it was an additional toy I could snag on the weekend. I say additional because I would spend my weekly allowance on a toy while shopping on the weekend, but this gave me an opportunity to get a freebie.

You could get a Thunder Racer car for just $0.99 with any purchase…not just a kid’s meal. But it might as well have been offered with the kid’s meal as far as I was concerned because that was probably what I was ordering then, and there was no way I was leaving Hardee’s without a Thunder Racer car!

But you couldn’t just get them all on one visit, as a different one was available each week as you can see in the earlier photo. This meant that four separate trips had to be made to Hardee’s to get them all. A feat that I was unfortunately unable to pull off. I managed to get the first three…the City Chevrolet, the Superflow car, and the Hardee’s car but missed out on the Mello Yello one for some reason. Luckily for me, they were quickly released by Racing Champions as well and I was able to get the Mello Yello car that way. I never end up with Rowdy Burns’ Exxon car though.

I’m not sure what, if anything, was actually included in the Funmeal Pack meal promotion that was out at the time. I know the box featured Days of Thunder artwork, but I distinctly remember having to purchase the cars separately.

As I continued to get the various ones I had, they began to dominate play time in my room. At the time I had a few other Racing Champions cars as well, so NASCAR races were taking place on a regular basis that summer. Most of those races were won by the green and yellow City Chevrolet, but every now and then, that beautiful orange Hardee’s with Russ Wheeler at the wheel snuck out a win.

But now let’s talk just a bit about the Days of Thunder cups you could also get from Hardee’s. My brother was a big fan of special cups in general, but Hardee’s cups in particular. He has a full set of those Moose cups at one time, and numerous others as well. At this point in time, he had no trouble attaining whatever special merchandise like this he wanted as he had a job and was driving.

While I never personally cared for most cups like these, the Days of Thunder cups were ones I really wanted. I guess I just wanted to show my support for a movie that I hadn’t seen for some reason. Or I just thought they were really cool looking. Or both.

The artwork on the cups is great, and the colors really pop. I like how the Days of Thunder title logo appears on the cup in the same color as the car featured on each one. You can’t see it in the photo above, but on the backs of the cups were stats on the drivers of the cars. That could be perceived as a little lazy though since Cole Trickle drove three of the cars featured, and the stats could all be the same.

I can’t begin to calculate how much money my mom had to spend at Hardee’s on me that summer. But the food had to be bought to purchase the cars. They were $0.99 each. And you had to buy a 32oz drink to get a cup. Well, now that I think about it, I guess you could purchase a 32oz drink and get the cup, and make that the purchase that qualified you to buy a Thunder Racer car. Maybe she didn’t spend all that much after all.

Regardless of how much was spent, it was all worth it in my eyes because I can remember that summer better than most, and I always refer to it as the “summer of thunder”.

Toys I Never Had: Hot Wheels Freight Yard Sto and Go Playset

The Hot Wheels Freight Yard was one of the several Sto and Go playsets that were so popular in the ’80s. It was also the largest of the bunch as it not only opened up vertically into a playest but had train tracks that folded out horizontally as well.

And unlike Hot Wheel’s other Sto and Go sets, the Freight Yard came with vehicles in the form of a locomotive, 2 freight cars, and a caboose. Item B pictured in the shot with the Freight Yard was an additional Freight Master Train Set that could be added to your Freight Yard fun.

Notice that the ad states that no electricity or batteries are needed. Since this was 1984, electric train sets were still sort of en-vogue, and no one wanted market confusion with this playset.

The 1984 price tag of $34.99 on this Freight Yard translates to $101.65 in 2023 dollars, making it quite an expensive playset. Other Sto and Go playsets of the time retailed for $23.99, or $69.69 in today’s dollars. Back when I had a couple of Sto and Go playsets in the mid-’80s, I never knew how expensive of a toy I was playing with.

But as I’ve documented before, I loved train toys when I was young. The trains that Matchbox produced, the Micro Machines train sets, and even an old series of Happy Meal boxes that were train cars in vacuum form. I loved them all, and I pined over this Sto and Go for years. Heck I still pine for it today.

Toys I Never Had: Hit Stix

Now while I don’t remember very much about this toy, I DO remember being super pumped when I saw the commercials. The producers did a very good job at making these things sound incredible. Supposedly, you could walk around playing “air drums” but actually produce drum sounds. Pretty cool concept.

They were a combo of fluorescent orange and yellow, a pretty extreme and eye-catching color combination back in the early ’90s. Each stick had a thin cord running from it to a sound box that you wore on a belt. All you had to do was make a striking motion in the air like you would while playing actual drums, and the sticks registered this “hit” and sent a signal to the soundbox that emitted a sound as if you had just rapped a snare drum.

I wanted these things so much. I would lay around and daydream about being the coolest kid in school if I had those things. Walking through the halls, playing a radical solo, with lots of girls following me and talking about how cool I was. I even joined the school band and chose to play percussion, just in the hope that the band director would let me play Hit Stix instead of an actual snare drum.  Sigh. It just wasn’t meant to be I guess.

The Evil Horde Fright Zone

The Evil Horde Fright Zone playset was released in 1985 for the Masters of the Universe toy line. It featured a caged cell, a dead tree that could capture action figures and a “snake” that could drag off unsuspecting foes. It wasn’t the largest playset the MOTU line had to offer, but it was a great companion piece to Castle Grayskull and Snake Mountain.

I was still very deep into all things Masters of the Universe in 1985, and already had Castle Grayskull and Snake Mountain. But the Fright Zone eluded me for some reason. Maybe my parents were suffering burnout from all of the MOTU stuff in the house or me running around yelling “I Have the Power!”. Whatever the reason, I never ended up with this.

While a lot of fans my age would rather have had the Slime Pit, the Fright Zone was where it was at for me. Maybe it was the Halloween vibe it puts off or the way it feels like an outpost in some far-off corner of Eternia, but either way, I wanted it then, and I wouldn’t say no to it now.

GI Joe Killer WHALE Hovercraft

Toys I Never Had

Throughout my memories of the mid-’80s, two action figure lines dominated my playtime. Masters of the Universe and G.I. Joe. The cartoon series and the Real American Hero toy line were a powerful combination. I lived and breathed G.I. Joe pretty hard back then. I mean, I still do today, but not nearly like I did back then. The toy line was full of awesome toys, and I still miss one in particular that I never had the pleasure of owning…the Killer WHALE Hovercraft

Like most things I salivate over in old toy commercials, I never owned the WHALE, nor did I ever get a chance to play with it. So watching the kids in this commercial put it through its paces makes me excited even today. The fact that it actually floats on water is a big drawing point, and watching the depth charges roll off into the water almost sent me over the edge. It was a stellar toy in a line full of them, and yet it still stands apart from the rest because of all its cool features.

I mean, it seems like the ultimate assault weapon during playtime. The twin guns, the depth charge feature, and the belly of the thing holds even more Joe figures. And check out the commercial for it below…what about that environment they are playing with it in? I wish I had had a place like that to take my Joes back then and fight out the battles between G.I. Joe and Cobra.

WWF Thumb Wrestlers

WWF Thumb Wrestlers

The WWF Thumb Wrestlers were my consolation for not having the LJN figures.  Now I really didn’t mind not having the full-sized LJN figures as they weren’t very fun to play with due to their inflexibility. The only reason I wanted the full-sized LJN counterparts was because everyone was getting them.

The Thumb Wrestlers were cheaper, so I was actually able to pick up several packs of these with my weekly allowance, and that gave me enough variety to really enjoy having these.  I had Hulk Hogan, JYD, Hillbilly Jim, Iron Sheik, Nikolai Volkoff, and Big John Studd.  As I said, enough variety to play around with and have some matches. 

The WWF machine was clicking on all cylinders and they really knew what they were doing with these thumb wrestlers. I mentioned how they came packed two per package…well, they mixed them up and the same figure would appear in multiple packs. This meant that you could theoretically find any matchup of the figures you wanted. To the best of my research abilities, here are the two-pack combinations that were available:

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Time Capsule: Kenner Star Wars Return of the Jedi Toy Catalog from 1982

In this Time Capsule, I’m treating all of you Star Wars fans to something really special. It’s the Kenner Star Wars Return of the Jedi Collections catalog from 1982. Flip through it all you want and salivate over all of the cool toys they were offering at the time!

The flip book below is super easy to use. The controls are in the control panel below the book, and you can use them to go forward or backward. I suggest using the expand button to blow it up to full screen for maximum enjoyment.

Castlevania II: Simon’s Quest

When Konami unleashed the first Castlevania cartridge on the Nintendo world in 1987, I was still too wrapped up in Super Mario Bros., ExciteBike, and Pro Wrestling to pay much attention.  Even though the original game was much loved and had a lot of hype around it, I was still impervious to the franchise’s existence when Castlevania 2:  Simon’s Quest rolled out in 1988. 

I’ve never hidden the fact that this game is my favorite all-time for Nintendo. Most players hold Castlevania III in much higher regard than this, and I can see where they are coming from. Dracula’s Curse was an amazing game with an amazing feature that lets you keep changing which character you were using. But for me, it all goes back to this being my first role-playing game, and I had bought it myself with weeks and weeks worth of saved-up allowance money. Thus, I prefer this over the more popular Castlevania III.

Now I don’t know how much advertising was put into this game, but this comic book ad…boy is it a beaut! It’s got screenshots, box art, details on the game via intricate storytelling, and great art that is relative to what the game is. Take out the fact that this is my favorite game, the ad itself is just really good. It sends a pretty good message as to what you would be getting in the game and creates a sense of need to own it. Even Don Draper and the boys at Sterling Cooper would be proud to have made this ad.

But not seeing this ad until much later in life, I’m not quite sure what attracted me to it in the first place.  All I know is, that one Saturday afternoon I took all the money I had saved up to the local K-Mart when my Mom went to do her usual shopping.  I went straight to the electronics section and started scanning the available Nintendo games, as I was intent on picking one up that day.  Maybe it was the only game they had, or maybe the box art just got to me.  But little did I know, that I was purchasing one of my all-time favorite games for the Nintendo system.  Matter of fact, when I bought a Wii for the kids when they came out, I immediately downloaded Simon’s Quest for it and played it right up until the system got outdated and the kids moved on to something else.

In Castlevania 2:  Simon’s Quest, you take the role of Simon Belmont on a journey to undo the curse placed on him and his family by Dracula at the end of the original Castlevania game.

The quest of Simon to destroy Dracula was the simple premise, but the much more complicated facet of the game was just where in the heck did you find Dracula, and what weapon do you use on him when you find him? You spent your time traveling through towns, forests, and mansions killing skeletons, wolfmen, sea creatures, and everything else that got in your way, including spiders and floating eyeballs. 

You earned “hearts” that were like money and you used that money to upgrade your whip and buy additional weapons like Holy Water, Laurel Bushes, Diamonds, and numerous other curiosities. You also had to talk to the townspeople to get clues on which direction to go to find Dracula and how to beat him. All this wrapped into the game made it one heck of a time-waster, and I can’t forget the Saturday afternoon that I finally beat the damn thing.

 Castlevania II was the first role-playing game that I can ever remember playing, and even to this day, role-playing games are not my cup of tea.  But Simon’s Quest has stood the test of time and holds a special place in my heart as one of the best, and most fun video games I ever put my hands on.

Castlevania 2:  Simon’s Quest is readily available on the numerous Nintendo emulator and ROM sites you find on the web.  If you never played it back in the day, I highly suggest you give it a shot on some rainy Saturday afternoon and see what you think. 

Ring King for Nintendo

Ring King

What red-blooded American boy didn’t want to put on the gloves and go to battle with one another inside the squared circle? With this game, you and your best friend could live that out without anyone getting a bloody nose.  My cousin David introduced me to the game at his house, and we spent hours that first night battling for ring supremacy. 

The action was slow and plodding, but man was it fun. You really had to battle for the full 3 minutes to stay alive, and then you had to work your thumbs to the limit in the rest period to regain needed energy.  I loved the fact that this game had a tournament mode. That meant a lot of “Championship Tournament” afternoons for me. 

I would have friends come over, and we would each pick four combatants, and then have them square off in tournament mode. A tournament like this could last 2-3 hours before a champion was finally declared. Once done, it was time to ice down our swollen thumbs and enjoy some tasty snacks like Jiffy Pop or Jello Pudding Pops. This game contributed to many fun Saturday afternoons. 

Once Mike Tyson’s Punch-Out hit the scene, it became the favorite boxing game of many, myself included.  But the big difference between the titles was the fact that only one player could play Punch-Out, whereas you and a buddy could both play Ring King.  That kept Ring King relevant through the years and was what helped keep my interest in it so long.

The Dukes of Hazzard at Hills Commercial

I’ve talked about Hills department store in the past, but if you’ve missed those ramblings, let me sum up all you need to know about Hills: It was awesome! The entire time they were in business, and ever since they went out of business, it’s been my favorite department store.

There’s a lot that can be said about why Hills was so great. For one, they had an awesome snack bar, and you couldn’t walk in the place without getting an instant whiff of hot dogs, popcorn, and red slushies. Another big reason, and the one most people cite, was their amazing toy section. Hills’ main slogan was always, “Hills is where the toys are!”, and that wasn’t just hyperbole.

As my memory goes, they always maintained a larger and more varied selection of toys than any other department store at the time. And they knew how to highlight the best of what they had to offer, as this video will prove.

It’s a commercial for Hills’ Dukes of Hazzard shop. It would appear that they had everything a Dukes fan would need. From t-shirts to logo-emblazoned jeans, underwear, and the best Dukes of Hazzard toys on the market. I would be very surprised if all of my Dukes of Hazzard merchandise didn’t come from Hills during this period. While I could go on about how great Hills was, I’m just going to let the following commercial take over and give you a little taste of their awesomeness…

Defender of the Crown for Nintendo

The early days of my Nintendo play were dominated by action and sports games. I’ve detailed how Pro Wrestling was my first true Nintendo love, and the other games I owned at the beginning of my fandom were Alpha Mission and Top Gun. Those were followed by Double Dribble and Rad Racer. All of these games were ones that featured constant action and re-action but offered little in the way of role-play.

My game tastes would switch to role-playing when I first got to play The Legend of Zelda II: The Adventures of Link that I borrowed from my friend Geoffrey. After that, I bought my first role-playing game, Castlevania 2: Simon’s Quest, and it would quickly shoot up to the top of my favorite games of all-time list and stay there. It wasn’t just the role-playing aspect that hooked me, it was also the strategy element involved in the game that really set the hook. I didn’t realize at that time just how much I was going to enjoy a pure strategy game until I borrowed another game from Geoffrey called Defender of the Crown.

Defender of the Crown was a strategy game set in England in 1149 during the middle ages. You had a spot of land to begin the game, and you attempted to conquer neighboring lands. Pretty simple concept don’t you think? You had several ways to go about that though. You could siege their land, or covertly go in and try to take over. And if you needed help, you had the ability to call on Robin Hood. Throw in the fact that you had sporting events as well like the joust and sword fight for the action quota, you were left with a pretty fun way to kill time on a Saturday afternoon. 

Besides the strategy part of the game, what I liked best about Defender of the Crown was laying siege to an opponent’s castle. You had catapults with which you could launch boulders to knock holes in the walls. After holes had been created, you used the catapult to launch fire or plagues into the castle to weaken their defenses. Before you knew it, your opponent surrendered and you had acquired a new land to rule. But you had to watch because while you were out conquering new lands with your army, your enemies were plotting to invade your home territory. If you didn’t leave enough troops at home, you’d find yourself without a place to return to.

Growing up a fan of Robin Hood and medieval stories in general, this game was a big hit with me. And the strategy aspect had me engaged to the point I was playing it every afternoon after school.  I never actually owned Defender of the Crown but would borrow it from Geoffrey and keep it for months on end.

Defender of the Crown really set me on a path of loving strategy games that continues to this day. I moved on to games like Genghis Khan and Where in Time is Carmen Sandiego for Nintendo, and on to Act Raiser and others like it for Super Nintendo. Most people may have never even heard of the game, but Defender of the Crown was a transformative title in my gaming life.