Mortal Monday (1993)

So I missed this anniversary by a day, but way back on September 13, 1993, the home video game version of Mortal Kombat hit stores in an event dubbed Mortal Monday. The Mortal Kombat arcade game was an instant hit when it landed in arcades around the country, so turning it into a game for home consoles was a no-brainer.

I probably played the arcade version just a couple of times when it got big, but being as how there weren’t any arcades close to where I lived made playing it more than that a virtual impossibility. But I was still excited for the game coming to home consoles nonetheless.

I was a Street Fighter II fan and played it at home all the time, so another fighting game seemed cool. Now I wasn’t one of the fanboys who were all excited about the fatalities and such, I just enjoyed fighting games. Mortal Kombat had an interesting story attached to the game so that was a plus as well. But my friend Geoffrey couldn’t shut up about it’s pending release. Between his excitement, the plethora of commercials advertising it, and the many ads for it in comic books and magazines were enough to make my head spin. When Mortal Monday finally arrived, I was kind of relieved because I wouldn’t be inundated with the hype anymore. Or so I thought.

What overtook that was Geoffrey’s non-stop babbling about how awesome the game was. He was one of those Sega Genesis kids, so his version had the fatalities intact. The SNES version did not. I still sometimes wonder what kind of deal Sega made to have that kind of exclusivity. But I did my duty as a best friend and went over to his house to play it, and enjoyed it, but not like he did. He just could not shut up about that game for weeks. But me, I went home and played Street Fighter II. That was my game.

But looking back on it all now, it was quite the promotion for a video game, and it even had a cool tag line in “Mortal Monday”. They drilled that into people’s heads. I guess it worked since the franchise went on to spawn numerous sequel games and movies.

Happy belated anniversary to Mortal Kombat and it’s Mortal Monday promotion.

If you’d like to read more about Geoffrey and video games, check out the entry for the Game Genie in an old comic book ads post I did, Even More Old Comic Book Ads. And if you remember the hype, share your memories in the comments!

Alpha Mission for Nintendo

The great space saga known as Alpha Mission…..or kind of a Galaga knockoff. This was a cool game where you had a space fighter and the ability to upgrade its weapons and defense systems in the course of the gameplay. Once you earned more weapons, you could switch back and forth between them. At the end of each level was a boss, and that boss was only beatable by one of those special weapons….and you had to figure out which one and select it before you got to him. It was hard in the beginning, but soon it became one of those games that I would sit down for an hour and a half and run through the whole thing for fun.

I got Alpha Mission on the same night I got my Nintendo. When we went to pick it up, all my local Hills department store had were the Nintendo systems without any games. So my dad let me pick a game, and I picked Pro Wrestling. While there in the store, he decided he wanted to pick a game and he chose Alpha Mission. I was astounded that my old man was picking out a game to play.  He was genuinely excited about getting a Nintendo, but I had my doubts about just how much he would actually sit down and play.  Turned out I was right, as he only played Alpha Mission once.  I’m glad he picked it up though because as noted earlier, it became one of my favorite games to kill time with.

1990 Gamepro Holiday Catalog

Back in 1990, handheld gaming systems were the new hotness, and Gamepro provided a handy guide to all of the games that were currently available for both Gameboy and Lynx for the holidays. This way, kids knew exactly what games to bug their parents for, and now you can go back in time and enjoy this awesome look back at the state of handheld gaming in December 1990. Enjoy!

Continue reading

Excitebike for Nintendo

ExciteBike was one of the Nintendo console’s most beloved games, and a favorite of mine too. I killed many hours with this bad boy, and for good reason….it was full of great features!  Racing on a motorcycle! Design your own tracks! Put 100 jumps in a row! This was one awesome game for those three reasons, and why it’s so fondly remembered. That and the fact that you could wreck others by coming down the track with your rear wheel in their front wheel and watch them tumble over and over down the track. With the possibility of using any combination of 19 different obstacles to design your track with, it had great replay value just in designing new courses to race. 

I was introduced to this game at my cousin’s house shortly after I got my Nintendo. I was instantly hooked and we spent several hours that night playing it.  I never actually owned the game, but several of my friends did, and a copy of it was at my house more often than not through the magic of swapping games with a friend for a period of time. This game still holds its own in the “fun factor” today against such newer and more complicated games. 

Continue reading

Rollergames: The Nintendo Game

For this post, we’re going back to 1990 to look at an ad featuring a Nintendo game I found under the tree that year. That’s all the reason I need to consider this a Christmas-themed post.

Now as for the ad itself, it’s pretty swank. It does its best to make the game sound exciting by throwing out those blurbs about what you’ll face in the game. Unfortunately, some of those things just don’t sound exciting. The Karate Creeps and Combat Copters sound great, but when you have to start naming off things like Open Manholes and Vicious Dogs, it could be an indicator that your game isn’t exactly Contra.

But it does highlight some screenshots, and the shots they chose to show make the game look really good. The broken highway in particular makes it look like a game you’d want to play.

Now don’t get me wrong, I’m not knocking the game. I really liked it. The fighting aspect was fun in its own way, and the skating aspect added a degree of difficulty not often seen in side-scrolling games. Like, after you landed a jump you had to instantly react because your player would just keep going. While that doesn’t sound all that bad, think about all the spots in games where you have to make numerous consecutive jumps and land on little spots between them.

The problem this game suffered from was false advertising. I mean, if you were watching Rollergames on television, you were expecting a roller derby on a figure-eight track with the massive wall of death and alligators potentially on the track. But what you go was a side-scrolling fighting game. It’s like they had a game designed that they felt they needed to attach a brand to, and Rollergames was it.

They did keep the teams from Rollergames intact, as you had your choice of three playable characters. A girl from the Hot Flash, a guy from The Rockers, or “The IceBox” Robert Smith from the world-famous L.A. T-Birds. The managers of the heel teams were also represented, as they were featured as level bosses throughout the game.

The Rollergames TV show didn’t have a large following. I mean, it only lasted 13 episodes. So Konami was already drawing from a limited pool and the fact that the video game wasn’t like what was seen on TV further limited its appeal. But none of that stopped me from enjoying it. I liked the game for what it was and spent many hours on it. Especially on Christmas day in 1990. There…that last sentence reinforces that this is a post for Christmas.