“A Fantasy Adventure Born of Electronic Wizardry”
It was like every planet in the game universe had suddenly aligned. It was a board game, it was an electronic game, it was Dungeons & Dragons, all rolled into one. Milton Bradley called it Dark Tower; we called it “Dear God, I promise I’ll never ever do anything bad ever ever again if you make sure I get this game, and please make world peace, amen.”
The center of this 1981 game was the Dark Tower itself—not only did the big edifice loom over the circular game board, it was also the engine that made the whole game run. The object was to work your warrior’s way around the circular board, all the while building up armies, finding three needed keys and hoarding supplies of gold and food. Individual gamecards with red and white pegs kept track of your current physical and financial status, but the real action took place inside the tower itself.