Jitsu and the Golden Hand of Nostalgia

Oh, how I wish I still had all my original Masters of the Universe figures. If there’s a list of great crimes committed against my own childhood, letting those toys slip away over the years is right near the top. Some were lost. Some were traded. Some were given away in moments of teenage “maturity” that I still regret. But I’ve been slowly working to fix that mistake, tracking down the figures one by one, reclaiming the plastic heroes and villains that once ruled my bedroom floor.

This Jitsu figure is part of that mission. He isn’t my original. He’s an eBay rescue, a stand‑in for the one I played with until his joints were loose and his paint was worn. But the moment I pulled him out of the box, it felt like welcoming back an old friend.

I had more than my fair share of MOTU figures back in the day, and Jitsu would easily make my top ten. Honestly, he might rank even higher, but I’d have to sit down and really think through the order. That might have to be a future post, because the debate in my own head could take a while. What I do know is this: Jitsu was one of the coolest villains in my personal Eternia.

The reason was simple. That big golden judo‑chop hand.

That thing was legendary in my world. It wasn’t just a gimmick. It was a weapon of mythic proportions. In my childhood imagination, that hand could slice through steel, smash boulders, and knock out just about any hero who crossed his path. Well… almost any hero. There were two exceptions.

He‑Man could take a hit from it, but he wasn’t going down. He might stumble, maybe even drop his sword, but he wasn’t out. And then there was Fisto. When Jitsu’s golden hand met Fisto’s iron fist, it was like the moment in The Avengers when Thor’s hammer hit Captain America’s shield. A shockwave. A burst of imaginary energy. A clash so powerful that even the walls of my bedroom felt like they shook. Those two waged some absolute wars on my carpet, battles that lasted entire afternoons.

In my personal MOTU mythology, Jitsu wasn’t just another one of Skeletor’s minions. He was elite. He stood shoulder to shoulder with Beast Man, Trap‑Jaw, and Tri‑Klops as one of Skeletor’s most trusted warriors. When Skeletor needed brute force, he sent Beast Man. When he needed cunning, he sent Tri‑Klops. But when he needed something destroyed…really destroyed…he sent Jitsu.

Castle Grayskull never stood a chance. In my world, every time Skeletor managed to breach the fortress, it was because Jitsu chopped the door down with that golden hand. Not even the magic of Grayskull could withstand it. One swing, one crack of plastic on plastic, and the mighty castle was open for invasion.

That’s the thing about these figures. They weren’t just toys. They were characters in the stories we built, the sagas we played out on rainy days and long summer afternoons. They were the heroes and villains of our own private epics. And losing them over time felt like losing pieces of those stories.

So now I’m hunting them down again. One by one. Rebuilding the roster. Reclaiming the legends. And when Jitsu arrived in the mail, it felt like a missing chapter finally slid back into place.

He may not be my original figure, but he brings back every memory just the same. The battles. The sound effects. The way that golden hand gleamed in the afternoon sun coming through my bedroom window.

Some toys fade from memory. Others stay with you forever. Jitsu, with his unstoppable chop and his place in the ranks of Skeletor’s finest, will always be one of the latter.


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1 Comment

  1. Roboto is probably my top MotU guy, besides He-Man and Skeletor.

    I don’t have my original, but I did recently make a point of getting both Origins versions and the Masterverse Roboto, based on the Netflix cartoon. Similarly, Metalhead is my go-to for TMNT, and I got the NECA and Super7 versions recently.

    Mattel had to go and do me dirty, though, but making the combined version a build-a-figure with parts included with several deluxe figures in the Turtles of Grayskull crossover line.

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