Ring King for Nintendo

Ring King

What red-blooded American boy didn’t want to put on the gloves and go to battle with one another inside the squared circle? With this game, you and your best friend could live that out without anyone getting a bloody nose.  My cousin David introduced me to the game at his house, and we spent hours that first night battling for ring supremacy. 

The action was slow and plodding, but man was it fun. You really had to battle for the full 3 minutes to stay alive, and then you had to work your thumbs to the limit in the rest period to regain needed energy.  I loved the fact that this game had a tournament mode. That meant a lot of “Championship Tournament” afternoons for me. 

I would have friends come over, and we would each pick four combatants, and then have them square off in tournament mode. A tournament like this could last 2-3 hours before a champion was finally declared. Once done, it was time to ice down our swollen thumbs and enjoy some tasty snacks like Jiffy Pop or Jello Pudding Pops. This game contributed to many fun Saturday afternoons. 

Once Mike Tyson’s Punch-Out hit the scene, it became the favorite boxing game of many, myself included.  But the big difference between the titles was the fact that only one player could play Punch-Out, whereas you and a buddy could both play Ring King.  That kept Ring King relevant through the years and was what helped keep my interest in it so long.

Activisions Newsletter

As part of the Show & Tell blogging event featuring video games, Jason over at Rediscover the 80s wrote about the Activision video game patches he wished he’d earned back in the 80s. I read that post and got jealous myself, because not only did I never win a patch, but I never even knew of their existence until his post.

But it triggered a memory for me of an old Atari “magazine” I have. As it turned out, it wasn’t actually a magazine, but rather a newsletter. Back in 1981, Activision founder Jim Levy wrote a “welcome” letter introducing the original Activisions newsletter to Activision’s loyal fans. The Activisions newsletter was created to inform gamers of new titles in development and give the reader a small peek into Activision, its designers, their games, and the people who played them. The first Activisions newsletter arrived in the fall of 1981 and the last issue was sent out in the fall of 1983. Seven issues of the Activisions newsletters were created in all. In this Time Capsule, I’m presenting that seventh and final edition. It features some of those patches that Jason yearns for. Enjoy.

The flip book below is super easy to use. The controls are in the control panel below the book, and you can use them to go forward or backward. I suggest using the expand button to blow it up to full screen for maximum enjoyment.

Defender of the Crown for Nintendo

The early days of my Nintendo play were dominated by action and sports games. I’ve detailed how Pro Wrestling was my first true Nintendo love, and the other games I owned at the beginning of my fandom were Alpha Mission and Top Gun. Those were followed by Double Dribble and Rad Racer. All of these games were ones that featured constant action and re-action but offered little in the way of role-play.

My game tastes would switch to role-playing when I first got to play The Legend of Zelda II: The Adventures of Link that I borrowed from my friend Geoffrey. After that, I bought my first role-playing game, Castlevania 2: Simon’s Quest, and it would quickly shoot up to the top of my favorite games of all-time list and stay there. It wasn’t just the role-playing aspect that hooked me, it was also the strategy element involved in the game that really set the hook. I didn’t realize at that time just how much I was going to enjoy a pure strategy game until I borrowed another game from Geoffrey called Defender of the Crown.

Defender of the Crown was a strategy game set in England in 1149 during the middle ages. You had a spot of land to begin the game, and you attempted to conquer neighboring lands. Pretty simple concept don’t you think? You had several ways to go about that though. You could siege their land, or covertly go in and try to take over. And if you needed help, you had the ability to call on Robin Hood. Throw in the fact that you had sporting events as well like the joust and sword fight for the action quota, you were left with a pretty fun way to kill time on a Saturday afternoon. 

Besides the strategy part of the game, what I liked best about Defender of the Crown was laying siege to an opponent’s castle. You had catapults with which you could launch boulders to knock holes in the walls. After holes had been created, you used the catapult to launch fire or plagues into the castle to weaken their defenses. Before you knew it, your opponent surrendered and you had acquired a new land to rule. But you had to watch because while you were out conquering new lands with your army, your enemies were plotting to invade your home territory. If you didn’t leave enough troops at home, you’d find yourself without a place to return to.

Growing up a fan of Robin Hood and medieval stories in general, this game was a big hit with me. And the strategy aspect had me engaged to the point I was playing it every afternoon after school.  I never actually owned Defender of the Crown but would borrow it from Geoffrey and keep it for months on end.

Defender of the Crown really set me on a path of loving strategy games that continues to this day. I moved on to games like Genghis Khan and Where in Time is Carmen Sandiego for Nintendo, and on to Act Raiser and others like it for Super Nintendo. Most people may have never even heard of the game, but Defender of the Crown was a transformative title in my gaming life.

TSR Gateway to Adventure Catalog from 1981

In this Time Capsule, go back to the early days of Dungeons & Dragons with this TRS Catalog from 1981. There was a surprising amount of products available from TSR even back then, and this catalog showcases them all. It’s a great look back at the pioneering days of role-playing games and a real trip down memory lane.

The flip book below is super easy to use. The controls are in the control panel below the book, and you can use them to go forward or backward. I suggest using the expand button to blow it up to full screen for maximum enjoyment.

Hog Tied Board Game

Ever since I was a young retro rambler, board games have been one of my favorite types of toys. While not a “toy” in a traditional sense, board games still made up a large part of my playtime through the years. I’ve written before about several of my favorites, but I’ve yet to talk about Hog Tied, the game of chase and chance. Let’s remedy that travesty here today.

To start with, let me tell you a little bit about the game. It was produced by Selchow and Righter. You may recognize the name as the one behind classic games Parcheesi, Scrabble, and Trivial Pursuit. They would eventually be bought out by Coleco in 1986, who in turn went bankrupt and had their assets purchased by Hasbro. But in 1981, they released Hog Tied.

Hog Tied is a two-player game, where the object is to capture all of the opposing player’s pigs and/or hogs. Each player has five pigs and five hogs, but only the pigs are in the game at the beginning. The five pigs start the game on the starting row, and advance their way across the board, trying to reach the opposing player’s starting row. If they reach the starting row, a pig becomes a hog. Pigs can only be captured by hogs, so getting your pigs to the other side of the board is the first goal of the game. Once you have hogs, you can then start capturing your opponent’s pigs. Hogs can move in any direction, backward and forwards, while pigs can only advance in a forward direction.

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