Ghosts ‘n Goblins took the baddie-battling, princess-rescuing formula and went Medieval, casting Knight Arthur in the hero’s role and pitting him against the combined forces of Hades. Strapping into his suit of armor, Arthur ran to the rescue, braving six levels of ghosts, goblins ‘n much more.
Designed as a scrolling action game, Ghosts ‘n Goblins only required three skills: running, jumping and firing. If it moved, it had to be killed. Arthur began the game armed with throwing lances, but new weapons—fire, axe, dagger and cross—were available by killing certain enemies (those carrying clay pots).
With those implements of demonic destruction, Arthur wended his way through a graveyard, a dark forest, a run-down town, a series of caves, across a bridge and on to the castle where the Princess was held. Each stage was filled with scary beasts of every kind—zombies, ghosts, giants, demons, skeletons, etc.—each capped off by a particularly hideous boss. And just to save you several hours’ worth of frustration, you can only kill that devil boss at the end with the shield weapon. Try anything else, and you’ll find yourself flying back to level one with a teardrop in your eye, bucko.
Arthur began the game with the customary three lives, but that was where the suit of armor came in handy. The first hit on Arthur’s mortal body smashed the armor off, leaving Arthur alive but wearing nothing but his Medieval skivvies. Another hit cost one life, but extra suits of armor were conveniently stashed at certain points in the game if Arthur survived that long.
A hit both in the arcades and on the then-new Nintendo Entertainment System, Ghosts ‘n Goblins won players over with its fundamental action gameplay and its cartoony, yet somehow still creepy graphics. A sequel, Ghouls ‘n Ghosts, was released in 1988, adding flashier graphics and new power-ups (including the power-enhancing golden armor) to a brand-new storyline. And yes, it did involve rescuing that perpetually-victimized princess from the devil again (when will these royals ever learn?).